
The Lord of the Rings: The Card Game - Revised Core Set
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.6 / 5
- Year
- 2022
About the game
This revised core set brings The Lord of the Rings: The Card Game up to full four-player support in a single box, with three copies of every player card and a linking narrative campaign across its three scenarios. Players build decks of heroes and allies to cooperatively face waves of scripted encounter cards drawn from Middle-earth's darkest corners. Quality-of-life upgrades like new numbered tokens and a friendlier learn-to-play booklet make it easier than ever to jump in. It's a deep, long-running cooperative LCG for fans who want a real campaign, not just a single session.
Hobbli's Notes
Hobbli loves this as the definitive entry point into the classic LOTR LCG line - the deckbuilding options are enormous and the campaign structure gives real narrative payoff across sessions. It does ask for patience while learning the encounter deck rhythms, but the payoff for cooperative deckbuilding fans is substantial.
What we like
- Revised core set supports up to four players without needing a second box.
- Enormous card pool gives huge deckbuilding freedom.
- Narrative campaign links all three scenarios into one story.
- Strong, well-supported solo mode.
Keep in mind
- Steep learning curve for newcomers to living card games.
- Long individual sessions of about two hours.
- Requires real investment of time to master deckbuilding.
Who it's for
Tolkien fans and cooperative deckbuilders aged 14+, playing solo or in groups of up to four who enjoy tactical hand management and campaign-style progression.
Mechanics
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