Vikings Gone Wild

Vikings Gone Wild

Players
2-4
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
90 min
AgeThe minimum age printed by the publisher.
10+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.2 / 5
Year
2017

About the game

Vikings Gone Wild is a deck-building resource management game based on the online real-time strategy game of the same name. Each turn, players buy permanent buildings for resources or purchase units, towers, and special cards to bolster their deck's offense and defense. The only way to win is by successfully attacking opponents, with hidden bluffing mechanics keeping rivals guessing about your true strength. It's a lighthearted, Viking-themed take on the deck-building genre with a competitive edge.

Hobbli's Notes

Hobbli found the bluffing layer on top of deck-building an interesting twist, since it forces players to guess at hidden strength rather than calculate it precisely. As a licensed adaptation of an online game, it may appeal especially to fans of the source material. It's a solid mid-weight deck-builder, though the bluffing element adds a bit of unpredictability that purists of the genre should know going in.

What we like

  • Unique bluffing layer added to deck-building via hidden attack/defense strength.
  • Based on a recognizable online strategy game IP.
  • Humorous Viking theme with charming art.
  • Buildings and units allow varied deck-building strategies.

Keep in mind

  • Bluffing element can feel imprecise for deck-building purists.
  • Direct attacks may lead to elimination-style setbacks.
  • Licensed theme may be less appealing to those unfamiliar with the source game.

Who it's for

Good for 2-4 players, ages 10+, who enjoy deck-building games with a competitive bluffing twist.

Mechanics