A Study in Emerald (Second Edition)

A Study in Emerald (Second Edition)

Players
2-5
Best withThe player count this game plays best at.
5 players
Play timeHow long a full game runs once everyone knows the rules.
60 min
AgeThe minimum age printed by the publisher.
13+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.9 / 5
Year
2015

About the game

Set in an alternate 1882 where Lovecraftian Old Ones rule the world, A Study in Emerald casts players as secret agents, assassins, or loyalists in a shadowy conflict inspired by Neil Gaiman's award-winning short story. Players bid for influence, build decks, and move through a paranoid world where hidden loyalties can flip the balance of power at any moment. This second edition streamlines the original's rules and adds new artwork while keeping the tense atmosphere of hidden allegiances. It's a rich, thematic hidden-role game for fans of Sherlock Holmes and cosmic horror alike.

Hobbli's Notes

Hobbli's team loves how this game weaves genuine literary inspiration into a tense, paranoid hidden-role experience unlike anything else on the shelf. The streamlined second edition removes much of the original's complexity while retaining its atmospheric tension. It's a fantastic pick for groups who enjoy bluffing games with strong thematic identity.

What we like

  • Unique blend of Sherlock Holmes and Lovecraftian horror themes.
  • Streamlined second edition rules make it more approachable.
  • Hidden-role mechanics create genuine paranoia and tension.
  • Strong replayability from variable secret loyalties.

Keep in mind

  • Long 60-minute playtime with high downtime rating can feel slow.
  • Hidden-role tension may not suit players who dislike deception games.
  • Requires a full group of five to feel most balanced.

Who it's for

Best for experienced gamers, ages 13+, in groups of 2-5 who enjoy hidden-role, area-influence games with strong thematic atmosphere.

Mechanics