Mare Nostrum: Empires

Mare Nostrum: Empires

Players
3-5
Best withThe player count this game plays best at.
5 players
Play timeHow long a full game runs once everyone knows the rules.
120 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.0 / 5
Year
2016

About the game

Mare Nostrum: Empires puts you in command of an ancient Mediterranean civilization led by iconic figures like Caesar, Cleopatra, or Hannibal. You grow your empire's fame by expanding into new provinces, building trade routes and markets, founding cities and temples, and recruiting heroes to construct wonders. Multiple paths to victory let you focus on trade, culture, military conquest, or political leadership, and rival empires may turn on you as your influence grows. This updated edition brings fresh components and additional win conditions to a classic empire-building design.

Hobbli's Notes

Hobbli's editorial team appreciates how many viable strategies Mare Nostrum: Empires offers simultaneously: you genuinely can win through trade as easily as through swords. The variable player powers tied to famous historical leaders add real replay flavor. The higher player-count downtime is a real drawback in a full five-player game, so we'd recommend it most with a table that keeps turns moving. Still, the scope and production values make it a satisfying centerpiece for a strategy-focused game night.

What we like

  • Multiple distinct paths to victory keep every playthrough different.
  • Variable player powers based on historical leaders add asymmetric strategy.
  • Negotiation and diplomacy create memorable social tension at the table.
  • High-quality map and components elevate the ancient Mediterranean theme.

Keep in mind

  • Downtime between turns can build up, especially with five players.
  • Negotiation elements can lead to perceived kingmaking in close games.
  • Moderate rules overhead may slow down a first playthrough.

Who it's for

Suited to strategy-minded teens and adults (14+) in groups of 3-5 who enjoy civilization-building games with negotiation and multiple victory paths.

Mechanics