
A Game of Thrones: The Card Game (Second Edition)
- Players
- 2-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.5 / 5
- Year
- 2015
About the game
A Game of Thrones: The Card Game (Second Edition) drops you into Westeros' power struggle, where you command a House of iconic characters like Tywin Lannister or Daenerys Targaryen to seize the Iron Throne. Each round you secretly choose a plot card that shapes your gold, initiative, and strength before battling rivals across military, intrigue, and power challenges. Streamlined from the original CCG-era design, this edition trims legacy complexity while keeping deep deck-building and hand management intact. Whether jousting one-on-one or fighting a multi-player melee, the first to fifteen power wins.
Hobbli's Notes
Hobbli's editorial team rates this as one of the sharper living card games for players who like political maneuvering layered on top of tactical combat. The plot-card system is a clever engine that rewards planning several turns ahead. It does ask for real investment in deckbuilding and rules mastery, so it's not a casual pickup-and-play title. For fans of the source material and competitive card gamers alike, it rewards the effort handsomely.
What we like
- Deep deckbuilding rewards long-term strategic planning.
- Strong thematic immersion draws directly on the Game of Thrones universe.
- Simultaneous plot reveals create tense, meaningful decisions each round.
- Active competitive scene supports both casual and tournament play.
Keep in mind
- Steep learning curve for new players unfamiliar with living card games.
- Ongoing cost of expansion packs to stay competitive.
- Political dynamics in multiplayer melee mode need a larger group to shine.
Who it's for
Best for teens and adults (14+) who enjoy competitive deckbuilding card games and are willing to learn a deeper rules system, playing head-to-head or in small groups.
Mechanics
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