
Orléans
- Players
- 2-5
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.0 / 5
- Year
- 2014
About the game
Orléans places players amid the bustling trade and craft guilds of medieval France, recruiting farmers, monks, traders, and knights to build a thriving following. The clever bag-building mechanism means you draw your available followers at random each round, then commit them to specific actions to gather goods, expand your reach, or advance your standing. There's always more you want to do than followers to do it with, creating a constant, satisfying tension. Turn order and timing matter enormously, since key locations can be claimed by faster players. It's an elegant, tightly wound euro game dressed in understated medieval trappings.
Hobbli's Notes
Hobbli's editors appreciate how Orléans turns a simple bag-pull into a genuinely strategic decision space rather than pure randomness. The tension between wanting more actions than you can afford is the heart of what makes it compelling. It's a fairly dry, quiet game that won't appeal to players craving direct conflict or big theme. Still a wonderful choice for fans of tight, efficient euro design.
What we like
- Innovative bag-building system adds a fresh spin on action selection.
- Tight strategic tension from always wanting more than you can do.
- Elegant integration of theme and mechanism.
- High replayability thanks to variable setup and turn-order pressure.
Keep in mind
- Bag-pull randomness can frustrate players who prefer full control.
- Dry presentation may not appeal to players wanting strong theme.
- Planning around limited actions can lead to analysis paralysis.
Who it's for
Suited to strategy-focused adults and teens (12+) who enjoy tight euro games with bag-building elements, in groups of 2-5.











