
Summoner Wars: Alliances Master Set
- Players
- 2-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 45 min
- AgeThe minimum age printed by the publisher.
- 9+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2014
About the game
Summoner Wars: Alliances Master Set is a big-box starter for the fast-playing Summoner Wars card game, in which 2-4 Summoners command hordes of warriors and unleash powerful magic to conquer the world of Itharia. This edition introduces eight hybrid factions blending two existing races each, opening up new thematic combinations and deckbuilding paths. Movement, combat, and card-based hand management drive quick, tactical skirmishes across a grid battlefield. It can be played standalone or combined with other Summoner Wars products for even more variety.
Hobbli's Notes
Summoner Wars nails the feeling of a tight tactical skirmish in a card-game footprint: 45 minutes is enough time for real back-and-forth combat without dragging into a full afternoon commitment. The hybrid faction concept in this Alliances set is a clever way to freshen up the long-running system for veterans while still being approachable for newcomers. Its light dice-based combat means outcomes can occasionally swing on luck, but the variable player powers keep every faction feeling distinct.
What we like
- Hybrid faction system adds fresh combinations to a beloved system.
- Quick 45-minute playtime suits repeated skirmishes.
- Eight full factions offer strong out-of-box variety.
- Variable player powers keep matchups distinct.
Keep in mind
- Dice-based combat introduces some luck into tactical decisions.
- Best enjoyed with familiarity of faction abilities, which takes a few plays.
- Table space needed for grid battles with more players.
Who it's for
Ages 9+ fans of tactical card-battle games and light miniatures-style skirmishes; works well for 2-4 players.











