
Warhammer 40,000: Conquest
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.1 / 5
- Year
- 2014
About the game
Warhammer 40,000: Conquest is a two-player living card game set in the grimdark 41st millennium, where warlords lead one of seven factions in a battle to conquer the planets of the Traxis sector. Players deploy units to fight simultaneously across multiple planets, aiming to claim three planets sharing a common resource symbol to win. Deep faction identities and an alignment system for forming alliances create varied, replayable matchups. A strong choice for fans of area-control card combat and the Warhammer 40,000 universe.
Hobbli's Notes
Hobbli's editors appreciate the tight, tactical area-majority combat and the strong asymmetry between factions, though the game's out-of-print LCG status makes it harder to find expansions today. Still a rewarding two-player card game for fans willing to track down the cards.
What we like
- Strong faction asymmetry and alliance system
- Tight simultaneous area-control combat
- Rich Warhammer 40,000 theming
- High replayability across matchups
Keep in mind
- Out of print, making expansions hard to find
- Steeper learning curve for newcomers
- Limited to two players
Who it's for
Best for two dedicated hobby gamers ages 14+ who enjoy tactical card combat and the Warhammer 40,000 setting.











