
Pathfinder Adventure Card Game: Skull & Shackles - Base Set
- Players
- 1-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.9 / 5
- Year
- 2014
About the game
Pathfinder Adventure Card Game: Skull & Shackles sends 1-4 press-ganged pirates through a cooperative campaign across the infamous Shackles island chain. Players build decks of allies, equipment, and magic as they choose character classes like Gunslinger, Magus, or Swashbuckler, exploring lethal locations across the Wormwood Mutiny adventure deck. Characters grow stronger between sessions, unlocking new gear and powers to face the Hurricane King and other threats. It's a deep, RPG-flavored card game built on scenario-driven progression.
Hobbli's Notes
A meaty, satisfying campaign experience for Pathfinder fans: the deck-building character progression gives real weight to each session, though it demands a real time commitment across the full Adventure Path.
What we like
- Rich campaign progression across multiple scenarios.
- Deep character customization through deck building.
- Strong pirate-fantasy theme with varied villains and monsters.
- Solo play is well supported for single-player sessions.
Keep in mind
- Full campaign requires a significant ongoing time commitment.
- Setup and breakdown between sessions can be lengthy.
- Rules are dense for players new to the system.
Who it's for
Cooperative deckbuilder and RPG fans, ages 13+, best with 1-4 players committed to a multi-session campaign.











