
T.I.M.E Stories
- Players
- 2-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.6 / 5
- Year
- 2015
About the game
T.I.M.E Stories is a cooperative narrative game of 'decksploration,' sending a team of temporal agents into different eras and worlds to solve a mission using limited time units. Players explore location cards, gather clues, and make choices that shape the story, restarting the scenario as many times as needed until they achieve the perfect run. Each scenario is a self-contained puzzle box of narrative and tactical challenges. The base game includes the Asylum scenario, with many further scenarios sold separately.
Hobbli's Notes
Hobbli's team loves how T.I.M.E Stories blends storytelling with tactical puzzle-solving in a genuinely novel way. The replay-through-failure structure encourages careful note-taking and team communication. Because each scenario is single-use in spirit once solved, it rewards groups who enjoy narrative discovery over pure replayability. It's best experienced with a consistent group across multiple sessions.
What we like
- Unique narrative exploration mechanic unlike typical board games.
- Strong cooperative puzzle-solving encourages teamwork.
- Beautiful, varied artwork across different scenario worlds.
- Replaying failed runs feels purposeful rather than punishing.
Keep in mind
- Scenarios have limited replay value once solved.
- Ongoing cost of buying new scenario expansions.
- Can create analysis paralysis during exploration.
Who it's for
Great for narrative-loving cooperative groups of 2-4 players aged 12+ who enjoy puzzle-solving and story-driven games.
Mechanics
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