
Pathfinder Adventure Card Game: Rise of the Runelords - Base Set
- Players
- 1-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.7 / 5
- Year
- 2013
About the game
Pathfinder Adventure Card Game: Rise of the Runelords Base Set brings the fantasy roleplaying adventure path to life as a cooperative deck-building card game. Players choose a hero, rogue, wizard, and more, building a personal deck that represents their skills, weapons, and magic, then work together to defeat monsters and villains drawn from their own card decks. Characters grow stronger between scenarios, gaining new gear and abilities as the campaign's story unfolds. It's an expandable, story-driven system that blends deck-building with genuine roleplaying flavor.
Hobbli's Notes
This is deck-building reimagined as a full-fledged cooperative campaign, with genuine character growth and story stakes that most card games can't match. The learning curve is real, but the payoff is a satisfying long-term campaign that rewards regular groups. A great choice for RPG fans who want the narrative feel of Pathfinder without a Game Master.
What we like
- Character progression across scenarios adds genuine campaign depth.
- Deck-building elegantly represents each hero's unique skill set.
- Strong cooperative play encourages team strategy.
- Expandable system offers extensive additional content.
Keep in mind
- Requires a real time investment to complete the full campaign.
- Setup and card sorting can be fiddly between sessions.
- Difficulty can spike against tougher villains.
Who it's for
Best for groups of 1-4, ages 13+, who enjoy cooperative deck-building, fantasy roleplaying, and long-form campaign play.











