
Trains
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 45 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.4 / 5
- Year
- 2012
About the game
Trains casts players as railway capitalists in industrializing Japan, building a deck of cards that let you place stations and lay rail across a map of a growing city. Starting with a small, weak deck, you purchase better cards while pollution tokens clog up your deck as you expand: a clever twist on deck-building where growth comes with a cost. Efficient route-building and smart card purchases translate directly into victory points. It's a fast, tactile card game that packs real strategic depth into a 45-minute session.
Hobbli's Notes
Trains stands out among deck-builders for actually integrating a spatial board: laying rails and building stations on the map gives your deck real physical consequences. Hobbli's editorial team enjoys how pollution cards create a built-in tension between growth and deck efficiency. It's an accessible entry point into deck-building for gamers coming from Dominion who want a bit more table presence.
What we like
- Combines deck-building with genuine spatial route-building.
- Pollution-card mechanic adds a fresh strategic wrinkle.
- Plays quickly at around 45 minutes.
- Easy to teach to players familiar with deck-builders.
Keep in mind
- Card purchasing can feel fiddly for newcomers to the genre.
- Randomness in card draw can swing early-game momentum.
- Map variety is limited without expansions.
Who it's for
Great for gamers aged 12+ who enjoy deck-building games and want a quicker, more tactile alternative with a map component, in groups of 2-4.
Mechanics
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