Paths of Glory

Paths of Glory

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
480 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.9 / 5
Year
1999

About the game

Paths of Glory is a celebrated card-driven wargame covering the entire First World War, from the outbreak of hostilities to American intervention. Players take command of the Central Powers or the Entente across a map spanning Europe and the Middle East, using a hand of strategy cards for movement, special events, or replacements. Every card played is a trade-off, since each turn only allows a handful of actions from a much larger hand of possibilities. Despite its historical depth, games often resolve within a single evening. It's widely regarded as one of the finest card-driven wargames ever designed.

Hobbli's Notes

Paths of Glory is a landmark in the card-driven wargame genre, admired for how much strategic tension it wrings from a manageable rule set. The card system forces genuinely difficult choices every turn about what to prioritize. It does demand a serious two-player commitment and a real appetite for wargaming, so it's not for casual tables. For dedicated history and wargame fans, though, it's an essential classic.

What we like

  • Widely regarded as one of the best card-driven wargames ever made.
  • Rich historical scope covering the entire WWI theatre.
  • Elegant system where each card offers several tactical uses.
  • High replayability for dedicated wargame enthusiasts.

Keep in mind

  • Very long playtime demands serious time commitment.
  • Steep learning curve that's inaccessible to casual players.
  • Requires a committed two-player wargaming partner.
  • High complexity may overwhelm newcomers to the genre.

Who it's for

Best for dedicated wargame enthusiasts aged 14+ who can commit two players to a lengthy, historically detailed session.

Mechanics