
Paths of Glory
- Players
- 2
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 480 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.9 / 5
- Year
- 1999
About the game
Paths of Glory is a celebrated card-driven wargame covering the entire First World War, from the outbreak of hostilities to American intervention. Players take command of the Central Powers or the Entente across a map spanning Europe and the Middle East, using a hand of strategy cards for movement, special events, or replacements. Every card played is a trade-off, since each turn only allows a handful of actions from a much larger hand of possibilities. Despite its historical depth, games often resolve within a single evening. It's widely regarded as one of the finest card-driven wargames ever designed.
Hobbli's Notes
Paths of Glory is a landmark in the card-driven wargame genre, admired for how much strategic tension it wrings from a manageable rule set. The card system forces genuinely difficult choices every turn about what to prioritize. It does demand a serious two-player commitment and a real appetite for wargaming, so it's not for casual tables. For dedicated history and wargame fans, though, it's an essential classic.
What we like
- Widely regarded as one of the best card-driven wargames ever made.
- Rich historical scope covering the entire WWI theatre.
- Elegant system where each card offers several tactical uses.
- High replayability for dedicated wargame enthusiasts.
Keep in mind
- Very long playtime demands serious time commitment.
- Steep learning curve that's inaccessible to casual players.
- Requires a committed two-player wargaming partner.
- High complexity may overwhelm newcomers to the genre.
Who it's for
Best for dedicated wargame enthusiasts aged 14+ who can commit two players to a lengthy, historically detailed session.











