Summoner Wars: Guild Dwarves vs Cave Goblins

Summoner Wars: Guild Dwarves vs Cave Goblins

Players
2-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
30 min
AgeThe minimum age printed by the publisher.
9+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.2 / 5
Year
2009

About the game

Summoner Wars: Guild Dwarves vs Cave Goblins is a fast-playing fantasy card battle game pitting the siege-savvy Guild Dwarves against the fanatical, swarming Cave Goblins in the ongoing War for Itharia. Each faction deck offers a distinctive playstyle: Dwarves rely on powerful siege units, while Goblins overwhelm with cheap, numerous troops. Players summon units, cast events, and maneuver on a shared battle grid to destroy the opposing summoner. This starter set includes two complete faction decks, making it a great entry point into the Summoner Wars line.

Hobbli's Notes

Hobbli's editors like how immediately distinct the Dwarves and Goblins feel to play, giving new players two clearly different strategic approaches right out of the box. It's a great low-cost entry point into the wider Summoner Wars ecosystem of factions.

What we like

  • Two contrasting, distinct factions in one box
  • Fast, tactical head-to-head gameplay
  • Affordable entry point into the Summoner Wars line
  • Strong fantasy theming

Keep in mind

  • Limited to two players out of the box
  • Requires more faction decks for full variety

Who it's for

Great for fantasy card game fans ages 9+ in pairs who enjoy quick, tactical head-to-head battles.

Mechanics