
Catacombs
- Players
- 2-5
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.0 / 5
- Year
- 2010
About the game
Catacombs is a dexterity-driven dungeon crawl where one player controls the sinister Overseer and monsters while the rest cooperate as heroes flicking wooden discs to battle their way through the catacombs. Contact between pieces deals damage, while missiles and special abilities add tactical variety to the physical combat. Heroes earn gold from fallen monsters to buy upgrades from the Merchant as they push deeper toward the fearsome Catacomb Lord. It's a fast-setup, fast-playing team-based clash that blends board game strategy with real dexterity skill. A great pick for groups who love a mix of tactics and hand-eye coordination.
Hobbli's Notes
We love how Catacombs turns dungeon-crawling into a genuinely physical experience, with disc-flicking combat that rewards steady hands as much as smart planning. The asymmetric Overseer-versus-heroes setup creates fun team dynamics and real tension. It plays quickly for a dungeon crawler, which keeps the energy high throughout. A standout choice for groups who want their fantasy adventure games with a dash of tabletop dexterity chaos.
What we like
- Unique disc-flicking combat blends dexterity with strategy.
- Asymmetric Overseer role creates exciting team-versus-one dynamics.
- Quick setup and playtime for a dungeon-crawling adventure game.
- Variable hero powers keep repeated plays feeling different.
Keep in mind
- Player elimination can leave defeated heroes waiting on the sidelines.
- Dexterity skill can overshadow strategic decision-making for some groups.
Who it's for
Great for families and gaming groups aged 8+ who enjoy dexterity games with a fantasy dungeon-crawling twist, best with a full table of 4-5 players.











