Vinhos

Vinhos

Players
2-4
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
135 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.2 / 5
Year
2010

About the game

Vinhos casts players as Portuguese wine producers developing vineyards, hiring oenologists, and building wineries across six years of harvests. The goal is to produce high-quality wines that can be exchanged for money or victory points, with the finest bottles sent to a national wine fair to compete for fame and awards. Rich worker-placement and area-majority mechanics govern estate development, trade fair timing, and export requirements from other countries. Designed by Vital Lacerda, it's a dense economic simulation of the wine trade with many interlocking systems to master. Timing your fair announcements and managing reputation carefully are key to becoming Portugal's top winemaker.

Hobbli's Notes

Vinhos is vintage Vital Lacerda, a deeply interconnected economic engine that rewards players who enjoy untangling complex systems. The wine-making theme is unusually well integrated into every mechanism, from grape quality to fair timing. It's not a quick or easy game, with real downtime and a hefty rulebook, so it's best reserved for dedicated Euro gamers. A rich, rewarding experience for those willing to put in the effort.

What we like

  • Rich thematic integration of wine-making economics into every system.
  • Deep multi-path worker-placement engine with real strategic depth.
  • Rewarding long-term planning across six years of harvests.
  • Signature intricate design from acclaimed designer Vital Lacerda.

Keep in mind

  • Very high complexity and significant rules overhead.
  • Notable downtime between turns, especially at higher player counts.
  • Long playtime not suited to casual or new groups.

Who it's for

Best for experienced Euro-strategy players aged 14+ who enjoy dense economic simulations, in groups of 2-4.

Mechanics