
Dominion: Intrigue
- Players
- 2-6
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 13+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.4 / 5
- Year
- 2009
About the game
Dominion: Intrigue expands the deck-building genre Dominion pioneered with 25 new Kingdom cards full of scheming and secret plots. Players start with a small identical deck and buy increasingly powerful cards from a shared market, shaping their strategy on the fly each game. It can be played as a standalone game or combined with the original Dominion for even more variety and higher player counts. Efficient deck construction and careful timing are the keys to outpacing rivals to the victory points.
Hobbli's Notes
Intrigue remains one of the best entry points into deck-building, often edging out the original Dominion thanks to more interactive card interactions. It plays quickly, teaches easily, and offers enormous variety since only ten of the twenty-five Kingdom cards are used each game. We regularly recommend it to customers who loved Dominion and want fresh card combinations. It also scales nicely up to six players when paired with the base game.
What we like
- Huge variety from only using ten of twenty-five Kingdom cards per game.
- Quick to teach and quick to play.
- Combines with base Dominion for more players and variety.
- Rewards efficient deck-building strategy.
Keep in mind
- Some Kingdom card combinations are stronger than others, creating imbalance.
- Limited direct interaction may disappoint players wanting more confrontation.
- Repeated plays can feel similar without owning multiple expansions.
Who it's for
Great for new and experienced gamers alike, ages 13 and up, in groups of two to six who enjoy quick strategic card games.
Mechanics
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