Twixt

Twixt

Players
2-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
30 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.5 / 5
Year
1962

About the game

Twixt is a classic two-player abstract connection game invented by Alex Randolph, in the same family as Hex and Havannah. Players alternate placing pegs and links on a 24x24 pegboard, trying to build a continuous path connecting their two marked sides while blocking their opponent from doing the same. A pie rule lets the second player swap sides after the opening move to offset first-move advantage. It has remained a beloved abstract classic since its debut in the 1960s.

Hobbli's Notes

Hobbli's editorial team holds Twixt up as a genuine abstract-strategy gem - the peg-and-link system creates surprisingly deep connection puzzles from very simple rules. Its small footprint and quick playtime make it easy to pull out anytime. A must for fans of connection-type abstract games.

What we like

  • Elegant connection-game design with deep strategic possibilities.
  • Quick 30-minute playtime suits repeated sessions.
  • Pie rule helps balance the first-move advantage.
  • Timeless abstract classic with a compact footprint.

Keep in mind

  • Purely abstract theme won't appeal to players wanting narrative or variety.
  • Strictly two players limits group use.
  • Can be hard for newcomers to visualize winning paths.

Who it's for

Great for abstract strategy fans of all ages 8+, strictly a two-player game.

Mechanics