
Twixt
- Players
- 2-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.5 / 5
- Year
- 1962
About the game
Twixt is a classic two-player abstract connection game invented by Alex Randolph, in the same family as Hex and Havannah. Players alternate placing pegs and links on a 24x24 pegboard, trying to build a continuous path connecting their two marked sides while blocking their opponent from doing the same. A pie rule lets the second player swap sides after the opening move to offset first-move advantage. It has remained a beloved abstract classic since its debut in the 1960s.
Hobbli's Notes
Hobbli's editorial team holds Twixt up as a genuine abstract-strategy gem - the peg-and-link system creates surprisingly deep connection puzzles from very simple rules. Its small footprint and quick playtime make it easy to pull out anytime. A must for fans of connection-type abstract games.
What we like
- Elegant connection-game design with deep strategic possibilities.
- Quick 30-minute playtime suits repeated sessions.
- Pie rule helps balance the first-move advantage.
- Timeless abstract classic with a compact footprint.
Keep in mind
- Purely abstract theme won't appeal to players wanting narrative or variety.
- Strictly two players limits group use.
- Can be hard for newcomers to visualize winning paths.
Who it's for
Great for abstract strategy fans of all ages 8+, strictly a two-player game.











