
Werewolf
- Players
- 8-24
- Best withThe player count this game plays best at.
- 13 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 8+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.4 / 5
- Year
- 1986
About the game
Werewolf (also known as Mafia) is the iconic social deduction party game where a hidden minority of Werewolves secretly hunts the Villagers of a small town. Each night, the Werewolves choose a victim while the Seer investigates a suspect, and each day the surviving Villagers debate and vote to eliminate whoever they suspect is a Werewolf. Villagers win by rooting out every Werewolf, while the Werewolves win by matching the Villagers in number. Requiring no equipment beyond role cards and a moderator, it's built for large groups who love bluffing, accusation, and tension.
Hobbli's Notes
Werewolf is a cornerstone of the social deduction genre, and Hobbli's team considers it a must-have for any group that regularly plays with large numbers of people. The bluffing and accusation phases generate genuinely memorable table drama, especially with a skilled moderator running the night and day cycles smoothly. It does mean eliminated players sit out for the rest of the game, which can be a drawback for younger or less patient groups. Still, as a zero-prep, endlessly replayable party classic, it's hard to beat.
What we like
- Requires no components beyond simple role cards.
- Scales to huge groups of 8 to 24 players.
- Builds intense social deduction and bluffing at the table.
- Endlessly replayable with countless role variants.
- Excellent icebreaker for large parties and gatherings.
Keep in mind
- Eliminated players have nothing to do until the game ends.
- Requires a strong, engaged moderator to run smoothly.
- Downtime can be significant with very large groups.
- Accusations and bluffing can create real tension or hurt feelings.
Who it's for
Perfect for large groups who enjoy social deduction and bluffing, ages 8 and up, ideally with 8 or more players.
Mechanics
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