
Mobile Markets: A Smartphone Inc. Game
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 80 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2021
About the game
Mobile Markets puts players in charge of a smartphone manufacturer racing against rivals to satisfy customers around the world. Using action queue planning and deck/bag building, you manage research, marketing, production, and sales across a full year. As a standalone entry in the Smartphone Inc. line, it offers a similar strategic experience with new mechanisms, added complexity, and deeper player interaction. It supports one to four players, including a solo mode.
Hobbli's Notes
Hobbli's editorial team appreciates that Mobile Markets stands entirely on its own while still rewarding fans of the original Smartphone Inc. The action queue and bag-building combination creates satisfying engine-building puzzles. It's a strong pick for euro gamers who like an economic theme with real teeth.
What we like
- Robust solo mode makes it playable anytime.
- Combines action queue planning with deck/bag building for depth.
- Rewards careful long-term planning across research, marketing, and sales.
- Standalone design still connects thematically to the Smartphone Inc. series.
Keep in mind
- Economic theme may feel dry to more casual players.
- Moderate complexity requires an upfront teaching investment.
- Can experience some downtime in four-player games.
Who it's for
Suited to euro-strategy fans age 14+ who enjoy economic engine-building, playable solo or in groups up to four.











