Mobile Markets: A Smartphone Inc. Game

Mobile Markets: A Smartphone Inc. Game

Players
1-4
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
80 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.8 / 5
Year
2021

About the game

Mobile Markets puts players in charge of a smartphone manufacturer racing against rivals to satisfy customers around the world. Using action queue planning and deck/bag building, you manage research, marketing, production, and sales across a full year. As a standalone entry in the Smartphone Inc. line, it offers a similar strategic experience with new mechanisms, added complexity, and deeper player interaction. It supports one to four players, including a solo mode.

Hobbli's Notes

Hobbli's editorial team appreciates that Mobile Markets stands entirely on its own while still rewarding fans of the original Smartphone Inc. The action queue and bag-building combination creates satisfying engine-building puzzles. It's a strong pick for euro gamers who like an economic theme with real teeth.

What we like

  • Robust solo mode makes it playable anytime.
  • Combines action queue planning with deck/bag building for depth.
  • Rewards careful long-term planning across research, marketing, and sales.
  • Standalone design still connects thematically to the Smartphone Inc. series.

Keep in mind

  • Economic theme may feel dry to more casual players.
  • Moderate complexity requires an upfront teaching investment.
  • Can experience some downtime in four-player games.

Who it's for

Suited to euro-strategy fans age 14+ who enjoy economic engine-building, playable solo or in groups up to four.

Mechanics