
The Elder Scrolls V: Skyrim - The Adventure Game
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.2 / 5
- Year
- 2022
About the game
The Elder Scrolls V: Skyrim - The Adventure Game brings the beloved video game world to your tabletop as a fully cooperative campaign of exploration and combat. One to four players build customizable heroes from Skyrim's races, equip them with weapons and spells, and travel across the Holds fighting Draugr, Dragons, and Daedra. Branching quest cards mean each playthrough's story unfolds differently based on the choices your group makes. With upgradeable gear, a persistent living board, and two full campaigns of chapters, it's built for fans who want to sink deep into the world for the long haul. Miniature-driven combat and dungeon crawling round out an experience clearly aimed at RPG and licensed-adventure enthusiasts.
Hobbli's Notes
This is a big, ambitious box that leans hard into the Skyrim license, and it mostly earns it: the branching quest system genuinely makes replays feel different rather than repetitive. It asks for real time and table space, so it's not a casual pickup, but for a co-op group willing to commit to a campaign it delivers a satisfying sense of progression. Character customization is deep enough that players can pivot strategies mid-campaign, which keeps things fresh across sessions.
What we like
- Branching narrative quests make every campaign playthrough feel distinct.
- Deep character customization lets players change playstyles mid-game.
- Strong thematic tie-in rewards fans of the Skyrim video games.
- Living board and escalating threats keep tension building across chapters.
Keep in mind
- Long 120-minute sessions and campaign structure demand a serious time commitment.
- Miniature and component-heavy setup can be a lot to manage at the table.
- Medium-heavy complexity may overwhelm players new to campaign-style RPGs.
Who it's for
Best for fans of the Elder Scrolls video games and co-op dungeon-crawl RPGs, playing in groups of two to four teens and adults willing to commit to a multi-session campaign.
Mechanics
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