
Eleven: Football Manager Board Game
- Players
- 1-4
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.4 / 5
- Year
- 2022
About the game
Eleven: Football Manager Board Game puts you in charge of a football club, managing a squad, hiring staff, courting sponsors, and expanding your stadium over the course of a season. Blending economic strategy with drafting, dice rolling, and set collection, players juggle transfers and tactics to climb through the leagues. The game supports both competitive multiplayer and a robust solo mode with six distinct scenarios, from crisis management to rebuilding an aging squad. It's a deep simulation for anyone who has ever wanted to run their own club.
Hobbli's Notes
This is a genuinely thoughtful club-management sim rather than a re-skinned economic game; the interlocking systems for staff, sponsors, and tactics feel true to real football management. The scenario-driven solo mode is a real highlight for solo gamers. It runs long and dense, so it rewards players who enjoy sports economics more than quick pick-up-and-play sessions.
What we like
- Deep, thematic football club management with many interlocking systems.
- Strong solo mode with six varied scenarios.
- Satisfying drafting and set collection for building your squad and staff.
- Playable competitively or solo.
Keep in mind
- Long playtime and high complexity for a niche sports theme.
- May not appeal to non-football fans.
- Heavy downtime potential in multiplayer as players plan complex turns.
Who it's for
Great for 1-4 players aged 14+ who love sports themes, economic engine-building, and are happy to invest two hours in a deep management simulation.











