Flesh and Blood

Flesh and Blood

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
50 min
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.6 / 5
Year
2019

About the game

Flesh and Blood is a hero-centric fantasy trading card game built for constructed play, booster drafts, and sealed deck events. Each player chooses a hero along with weapons and equipment, then attacks using weapons and action cards, paying for cards by discarding ('pitching') others from their hand to fund resource costs. Attacks and defenses are placed on a shared 'chain,' a queue that resolves based on the difference in values, creating tense back-and-forth exchanges within a single combat round. The game continues until an opponent's health reaches zero, at which point the last player standing wins. As a full collectible card game, it supports a deep, ever-expanding competitive scene.

Hobbli's Notes

Hobbli's team rates Flesh and Blood as one of the strongest modern entries in the TCG space: the pitch-to-cast resource system is elegant and keeps games tense without needing a separate mana system. The chain-link combat mechanic makes single combat exchanges feel more dynamic than most trading card games manage. It has a serious, well-supported competitive tournament scene if that's what you're after. Just be aware that, like any TCG, ongoing engagement means an ongoing investment in new cards.

What we like

  • Elegant pitch-to-cast resource system replaces the need for a separate mana system.
  • Chain-based combat resolution creates tense, dynamic exchanges.
  • Strong, active competitive tournament scene.
  • High-quality card art and production values.
  • Distinct hero classes each play with a genuinely different strategy.

Keep in mind

  • Collectible card game format means an ongoing cost to stay competitive.
  • Steep learning curve for players new to TCGs.
  • Requires deck-building investment before the game reaches its full potential.
  • Strictly a two-player experience.

Who it's for

Best for two players aged 14+ who enjoy competitive trading card games and are willing to invest in deck-building and collecting over time.

Mechanics