High Frontier 4 All

High Frontier 4 All

Players
1-5
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
240 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
4.8 / 5
Year
2020

About the game

High Frontier 4 All is Phil Eklund's dense, scientifically grounded simulation of solar-system exploration and colonization, mapped onto a delta-v chart of the real solar system. Players manage rockets, technology cards, and resource networks to build spacefaring companies competing for profit across an unforgiving cosmos. The modular design bundles a simplified entry game, cooperative and solo variants, and the full advanced experience for veteran players. It's widely regarded as one of the most detailed and authentic space-exploration games ever published.

Hobbli's Notes

High Frontier 4 All is not for the faint of heart: its rules are dense and its learning curve steep, but the payoff is a uniquely authentic simulation of real orbital mechanics and rocketry. This is a game for hobbyists who want simulation depth over accessibility. Set aside a full evening and expect several playthroughs before it clicks.

What we like

  • Extraordinarily authentic simulation of real solar-system rocketry.
  • Modular design scales from beginner-friendly to expert-level play.
  • Strong solo and cooperative variants are included.
  • Deep strategic and economic depth for veteran gamers.

Keep in mind

  • Extremely steep learning curve and dense rulebook.
  • Very long playtime even for experienced players.
  • Not accessible for casual or new gaming groups.

Who it's for

Best for dedicated hobby gamers, ages 16+, who enjoy deep simulation, heavy strategy, and long, technical solo or multiplayer sessions.

Mechanics