
High Frontier 4 All
- Players
- 1-5
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 240 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 4.8 / 5
- Year
- 2020
About the game
High Frontier 4 All is Phil Eklund's dense, scientifically grounded simulation of solar-system exploration and colonization, mapped onto a delta-v chart of the real solar system. Players manage rockets, technology cards, and resource networks to build spacefaring companies competing for profit across an unforgiving cosmos. The modular design bundles a simplified entry game, cooperative and solo variants, and the full advanced experience for veteran players. It's widely regarded as one of the most detailed and authentic space-exploration games ever published.
Hobbli's Notes
High Frontier 4 All is not for the faint of heart: its rules are dense and its learning curve steep, but the payoff is a uniquely authentic simulation of real orbital mechanics and rocketry. This is a game for hobbyists who want simulation depth over accessibility. Set aside a full evening and expect several playthroughs before it clicks.
What we like
- Extraordinarily authentic simulation of real solar-system rocketry.
- Modular design scales from beginner-friendly to expert-level play.
- Strong solo and cooperative variants are included.
- Deep strategic and economic depth for veteran gamers.
Keep in mind
- Extremely steep learning curve and dense rulebook.
- Very long playtime even for experienced players.
- Not accessible for casual or new gaming groups.
Who it's for
Best for dedicated hobby gamers, ages 16+, who enjoy deep simulation, heavy strategy, and long, technical solo or multiplayer sessions.











