GoodCritters

GoodCritters

Players
4-8
Best withThe player count this game plays best at.
7 players
Play timeHow long a full game runs once everyone knows the rules.
45 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.4 / 5
Year
2018

About the game

GoodCritters is a negotiation and bluffing party game for four to eight players about splitting the loot after a big heist. One player becomes the boss and decides how to divide the spoils, but the rest of the crew gets the final say: if they don't like the split, they can vote out the boss and put someone else in charge. It plays in about 45 minutes and thrives on table talk, persuasion, and a bit of betrayal as players jockey to end up with the most valuable stash. The critter theming keeps the cutthroat negotiation lighthearted and silly rather than mean-spirited.

Hobbli's Notes

GoodCritters is a riot with the right group: the negotiation and voting create constant table talk, alliances, and betrayals that make for great stories afterward. It scales unusually well for a party game, comfortably handling up to eight players without dragging. The cute critter art helps take the edge off what is, underneath it all, a fairly ruthless negotiation game. A great pick for larger, talkative groups.

What we like

  • Hilarious negotiation and betrayal dynamics.
  • Scales well for large groups of four to eight.
  • Quick 45-minute playtime.
  • Simple rules with lots of social interaction.
  • Charming critter theme softens the cutthroat gameplay.

Keep in mind

  • Can create hurt feelings among highly competitive players.
  • Boss rotation luck affects how much control each player gets.
  • Not ideal for smaller groups under four players.

Who it's for

Great for party groups of four to eight aged 12 and up who enjoy social negotiation and bluffing games.

Mechanics