Claim 2

Claim 2

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
25 min
AgeThe minimum age printed by the publisher.
10+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.6 / 5
Year
2018

About the game

Claim 2 is a standalone sequel to Claim, a compact two-player card game about deciding who becomes the new king after the old one dies mysteriously. It plays out in two distinct phases: first, players recruit followers using a hand of cards, then in phase two those followers compete to win over five factions, each with special powers that shift between phases. Whoever secures the majority in a faction wins its vote, and controlling at least three factions wins the game. It runs about twenty-five minutes and can be combined with the original Claim's factions for variety. Its trick-taking-adjacent structure packs meaningful decisions into a small box.

Hobbli's Notes

Claim 2 packs a surprising amount of push-and-pull strategy into a tiny two-phase design, and the fact that faction powers change between phases keeps players on their toes. It's a great little travel game for couples or duo gaming groups who enjoy trick-taking-style tension. The strictly two-player format is its biggest limitation, but within that space it delivers a lot.

What we like

  • Clever two-phase design blending recruitment and trick-taking.
  • Extremely low downtime keeps both players engaged throughout.
  • Compact and portable, well suited for travel.
  • Standalone sequel that can still combine with the original Claim.

Keep in mind

  • Strictly two-player, with no support for larger groups.
  • Fantasy theme is mostly cosmetic rather than deeply integrated.
  • May feel slight for players wanting a longer strategic experience.

Who it's for

Great for two players who enjoy quick, strategic trick-taking-style card games, ages 10 and up.

Mechanics