Air, Land, & Sea

Air, Land, & Sea

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
20 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.7 / 5
Year
2019

About the game

Command your forces across three simultaneous theaters of war in this fast, tense two-player card game. Each round you and your opponent secretly build up strength in the Air, Land, and Sea theaters, playing cards face-up for powerful abilities or face-down for flexibility. Bluffing, timing, and knowing when to withdraw are key to victory. First to 12 points across multiple battles wins.

Hobbli's Notes

Hobbli's team loves how much tension and depth Air, Land & Sea packs into just six cards a hand and a 20-minute playtime. It's become a go-to filler for staff who want a "one more game" experience without heavy rules overhead. The withdraw mechanic creates real psychological drama every session.

What we like

  • Extremely quick setup and playtime for the depth offered.
  • Rewards bluffing and reading your opponent.
  • Highly replayable due to variable hands and theaters.
  • Portable and easy to teach.

Keep in mind

  • Only supports exactly two players.
  • Can feel repetitive without expansions.
  • Card abilities require some memorization at first.

Who it's for

Ideal for two players aged 14+ who enjoy quick, cerebral bluffing duels; great for gamers who like tight, replayable two-player card games.

Mechanics