
Catch the Moon
- Players
- 1-6
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 20 min
- AgeThe minimum age printed by the publisher.
- 6+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.0 / 5
- Year
- 2017
About the game
Catch the Moon turns a simple die roll into a nail-biting balancing act. Players take turns placing wooden ladders according to the die's instructions, building an ever-taller, ever-wobblier structure reaching for the moon. Ladders shift and lean as the tower grows, and whoever causes a collapse collects raindrop tokens. Whimsical art and tactile wooden pieces make this a charming dexterity game for the whole family.
Hobbli's Notes
A delightfully tense little dexterity game that's over in minutes but gets genuine gasps and laughter around the table. The steady escalation of risk as the ladder tower grows is simple to grasp but surprisingly gripping.
What we like
- Fast, easy-to-learn rules make it instantly accessible.
- Charming wooden components and whimsical theme appeal to kids and adults.
- Escalating tension keeps every turn exciting.
- Scales up to six players without slowing down.
Keep in mind
- Limited strategic depth beyond steady hands.
- Physical space needed for the growing tower can be a constraint.
- Less appealing to players who dislike dexterity mechanics.
Who it's for
Perfect for families and mixed-age groups, ages 6 and up, who enjoy light, silly dexterity challenges in short bursts.











