Charterstone

Charterstone

Players
1-6
Best withThe player count this game plays best at.
6 players
Play timeHow long a full game runs once everyone knows the rules.
75 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.9 / 5
Year
2017

About the game

Charterstone is a competitive legacy game in which players build a shared village over twelve linked games, permanently adding building stickers to the board that become new action spaces for everyone. Starting with simple worker-placement choices, the village grows increasingly complex as more buildings and options unlock across the campaign. Designed by Jamey Stegmaier, it culminates in a completely unique, standalone worker-placement game shaped entirely by your group's choices. With solo play support and a rich medieval theme, it offers a substantial legacy experience for dedicated groups.

Hobbli's Notes

Hobbli's team admires how Charterstone turns worker placement into an evolving, personalized experience: no two groups' final villages play the same. The narrative reveals and permanent board changes keep the campaign feeling fresh across all twelve games. It's a serious commitment, but the payoff is a genuinely unique game you helped create. Solo support is a nice bonus for players wanting to experience the story alone.

What we like

  • Permanent building stickers create a genuinely personalized final game.
  • Deep worker-placement strategy that evolves over twelve sessions.
  • Includes solo play support for individual campaign experiences.
  • High replay value due to branching choices throughout the campaign.

Keep in mind

  • Long-term commitment required across twelve linked games.
  • Heavy downtime and long playtime may not suit casual groups.
  • Legacy components mean the campaign can't be replayed fresh.

Who it's for

Best for a committed group of 1-6 players aged 14+ who enjoy worker placement, legacy campaigns, and long-term strategic building.

Mechanics