GKR: Heavy Hitters

GKR: Heavy Hitters

Players
1-4
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
120 min
AgeThe minimum age printed by the publisher.
12+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
2.8 / 5
Year
2018

About the game

A sci-fi combat sport board game where players pilot giant mechs called Heavy Hitters in televised gladiatorial battles for corporate sponsors and fan glory. Each player commands a full squad - the Heavy Hitter plus combat, repair, and recon support units - across a hex-based arena board. Action-queue and area-control mechanics combine with dice-based combat for tactical depth, and solo rules let one player battle the game itself. Great for miniature-loving strategy gamers who want a big, tactile tabletop brawl.

Hobbli's Notes

Hobbli's team enjoys the chunky, tactile presence of the giant mech miniatures paired with genuinely tactical squad-based combat. The action-queue system forces real planning ahead, rewarding players who can read the battlefield. Its solo mode is a nice bonus for a game that's primarily built for head-to-head sport. Setup and long playtime can be a barrier for casual groups.

What we like

  • Impressive giant mech miniatures add tabletop presence.
  • Action-queue system rewards tactical foresight.
  • Full squad play with combat, repair, and recon units.
  • Includes solo rules for single-player battles.

Keep in mind

  • Long two-hour playtime demands commitment.
  • Component-heavy setup may deter casual players.
  • Dice-based combat introduces variance some strategists dislike.

Who it's for

Miniature wargame fans and sci-fi enthusiasts, ages 12+, best for 2-4 players wanting a tactical combat showdown.

Mechanics