
GKR: Heavy Hitters
- Players
- 1-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2018
About the game
A sci-fi combat sport board game where players pilot giant mechs called Heavy Hitters in televised gladiatorial battles for corporate sponsors and fan glory. Each player commands a full squad - the Heavy Hitter plus combat, repair, and recon support units - across a hex-based arena board. Action-queue and area-control mechanics combine with dice-based combat for tactical depth, and solo rules let one player battle the game itself. Great for miniature-loving strategy gamers who want a big, tactile tabletop brawl.
Hobbli's Notes
Hobbli's team enjoys the chunky, tactile presence of the giant mech miniatures paired with genuinely tactical squad-based combat. The action-queue system forces real planning ahead, rewarding players who can read the battlefield. Its solo mode is a nice bonus for a game that's primarily built for head-to-head sport. Setup and long playtime can be a barrier for casual groups.
What we like
- Impressive giant mech miniatures add tabletop presence.
- Action-queue system rewards tactical foresight.
- Full squad play with combat, repair, and recon units.
- Includes solo rules for single-player battles.
Keep in mind
- Long two-hour playtime demands commitment.
- Component-heavy setup may deter casual players.
- Dice-based combat introduces variance some strategists dislike.
Who it's for
Miniature wargame fans and sci-fi enthusiasts, ages 12+, best for 2-4 players wanting a tactical combat showdown.











