
High Frontier
- Players
- 2-5
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 180 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 4.4 / 5
- Year
- 2010
About the game
High Frontier is Phil Eklund's dense simulation of near-future space exploration, where players race to establish nanofactories on carbonaceous asteroids using realistic orbital mechanics and resource logistics. Using water as fuel currency, players bid for space-related technology patents, build spacecraft balancing weight against maneuverability, and extract resources in-situ across the solar system. Victory points reward successful mineral extraction and reaching key technological and exploration milestones first. Now in its second edition, it remains one of the most scientifically grounded space games ever designed.
Hobbli's Notes
Hobbli's team respects High Frontier as a monumental achievement in simulation design; Eklund's commitment to real orbital mechanics and rocketry science is unmatched in the hobby. It's a demanding, cerebral game that rewards patient, detail-oriented players willing to learn its dense systems. This is not a casual pick, it's for hardcore simulation and space-exploration enthusiasts.
What we like
- Remarkably realistic orbital mechanics and space science simulation.
- Deep strategic decisions balancing craft weight, fuel, and technology.
- High replayability from bidding and variable player powers.
- Respected as a landmark design among simulation-focused wargamers.
Keep in mind
- Extremely steep learning curve and dense rulebook.
- Long playtime demands a highly committed group.
- Thin theme accessibility for players without a science background.
Who it's for
For dedicated strategy gamers aged 14+ (2-5 players) who love hard science, orbital mechanics, and heavy simulation-style space games.











