
Conservas
- Players
- 1
- Best withThe player count this game plays best at.
- 1 player
- Play timeHow long a full game runs once everyone knows the rules.
- 40 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.2 / 5
- Year
- 2024
About the game
Conservas puts you in charge of a small tinning company on the Spanish coast, managing boats, fish, and workers to make the best tinned seafood in the world. Using a bag-building system, you draw fish and water chits each round, deciding how much to harvest for profit and how much to leave at sea to keep populations sustainable. Each of the twelve scenarios brings unique monthly objectives and market rules, so overfishing the ocean can cost you the game even if your ledger looks healthy. It's a solo puzzle about balancing ambition with stewardship.
Hobbli's Notes
Conservas stands out for making sustainability a real mechanical tension rather than just a theme sticker. Scott Almes has a knack for tight solo puzzles, and this one rewards careful bag management over greedy short-term plays. The tinning and fishing theme is unusual and charming, and the scenario variety should keep it fresh over many plays. It's a cozy but genuinely thoughtful solo experience.
What we like
- Unique fishing and tinning theme feels fresh among solo games.
- Bag-building creates meaningful risk-versus-reward decisions each round.
- Twelve scenarios offer strong variety and replay value.
- Short 40-minute playtime suits a quick solo session.
Keep in mind
- Being solo-only limits it to a single player at a time.
- The sustainability balancing act may feel fiddly at first.
- Some scenario setups require a bit of upfront reading.
Who it's for
Best suited to solo gamers, ages 10 and up, who enjoy bag-building puzzles with a light thematic wrapper and a resource-balancing challenge.











