
Bad Company
- Players
- 1-6
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 8+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.9 / 5
- Year
- 2021
About the game
Build and customize your own criminal gang, pulling off heists, recruiting members, and staying one step ahead of the police in this fast-paced dice game from the designers of Automania and Trails of Tucana. Each round players roll and pair dice to activate gang members, generating resources, cash, and movement along a getaway route. With minimal downtime even at six players and a built-in solo mode, it's a lively pick-up-and-play design with satisfying engine-building and customization. Points come from completed heists, upgraded gangsters, and racing your car to the docks.
Hobbli's Notes
The visual gang-building via overlapping upgrade cards is a clever touch that makes Bad Company feel more personal than a typical dice game. Hobbli's editors appreciate how little downtime there is even in full six-player games, though the dice-pairing mechanism takes a round or two to click.
What we like
- Low downtime even with six players
- Satisfying gang customization system
- Solid solo mode included
- Quick setup and easy to teach
Keep in mind
- Dice-based resource generation adds luck
- Limited long-term strategic depth
Who it's for
Suited to families and casual groups of 1-6 players ages 8+ looking for a light, fast dice game with some strategic customization.



