
EXIT: The Game - Kidnapped in Fortune City
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2021
About the game
EXIT: The Game - Kidnapped in Fortune City drops one to four players into a Wild West mystery where the town sheriff has vanished and time is running out to find him. Players work together to explore locations like the saloon, drugstore, and prison, gathering clues and testimony in whatever order they choose. Like other EXIT titles, it uses components meant to be folded, written on, and torn, making it a single-use escape-room experience rated 3.5 out of 5 in difficulty. A full session runs about 90 minutes and is built for cooperative puzzle-solving rather than competition.
Hobbli's Notes
The EXIT series consistently delivers satisfying escape-room puzzles in a box, and this frontier kidnapping mystery is no exception, with a fun structure that lets players choose their own investigative path. The low downtime rating reflects how well the puzzles keep the whole group engaged at once rather than one person dominating. It's a great choice for a game night that wants something different from typical competitive or cooperative board games. Just remember it's single-use, so it's best treated as a one-time event rather than a game you'll replay.
What we like
- Clever riddles blending physical props with deduction.
- Player-driven investigation order adds replay-feel within a single playthrough.
- Low downtime keeps the whole group engaged.
- Immersive Wild West kidnapping theme.
Keep in mind
- Single-use format means no replay once solved.
- Difficulty may frustrate escape-room newcomers.
- Components get written on and torn, so it can't be resold.
Who it's for
Perfect for cooperative puzzle fans and mystery lovers, playable in pairs or groups of up to four, ages 10 and up.
Mechanics
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