
Freedom Five: A Sentinel Comics Board Game
- Players
- 1-5
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 240 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.9 / 5
- Year
- 2024
About the game
Freedom Five: A Sentinel Comics Board Game is a cooperative superhero game in which 1-5 heroes team up to defend Megalopolis from Baron Blade and his villainous forces. Each hero wields unique action-point-driven abilities across variable setups, tackling standalone missions or a full campaign with evolving comic-book storylines. As the latest entry in Richard Launius's Defenders of the Realm series, it layers tech-tree progression and multi-use cards onto a superhero team-up framework. It's a meaty (240-minute) cooperative experience for fans of comic-book action and campaign play.
Hobbli's Notes
This is a big, satisfying cooperative game for superhero fans who want mechanical crunch to match the spectacle - the variable powers and campaign structure give it real legs across multiple sessions. Its lineage from Defenders of the Realm shows in the solid cooperative bones, but the Sentinel Comics license brings a lot of personality. Be ready to commit a full evening; this isn't a quick filler.
What we like
- Rich variable-powers system gives each hero a distinct playstyle.
- Campaign mode adds narrative continuity across sessions.
- Solo play is fully supported.
- Strong licensed theme brings the Sentinel Comics universe to life.
Keep in mind
- Very long playtime (240 minutes) requires a big time commitment.
- High complexity and rules overhead for new cooperative gamers.
- Table space and component management can be demanding with 5 players.
Who it's for
Best for groups of 1-5 comic-book and cooperative-game fans aged 14+ who enjoy long, campaign-style sessions.
Mechanics
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