
Reavers of Midgard
- Players
- 2-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.9 / 5
- Year
- 2019
About the game
Reavers of Midgard sends players raiding nearby villages, sacking fortified castles, and battling on the open seas in this single worker-placement game set in the Champions of Midgard universe. Beyond the usual crew of Vikings, players recruit elite Reavers who can serve as ship leaders, rally more warriors, or specialize your crew for combat bonuses. Dice-based combat and set collection layer onto worker placement as you build an engine geared toward earning glory across six rounds. Whoever accumulates the most glory by game's end wins control of Midgard's raiding scene.
Hobbli's Notes
Reavers of Midgard doubles down on the combat and raiding side of the Champions of Midgard universe, giving players more aggressive worker-placement options than the original. The flexible Reaver recruitment, leader, rally, or specialist, adds a nice layer of engine-building choice each game. A solid pick for fans of the series looking for a punchier, combat-focused follow-up.
What we like
- Flexible Reaver recruitment adds meaningful engine-building choices.
- Dice-based combat brings satisfying tactical variety to worker placement.
- Rich Viking theme consistent with the Champions of Midgard universe.
- Six-round structure offers a substantial, satisfying arc.
Keep in mind
- 120-minute playtime is a real commitment for a worker-placement game.
- Combat dice luck can swing individual raids significantly.
- Best enjoyed by players already invested in the Midgard universe.
Who it's for
Worker-placement fans who enjoy Viking themes and dice combat; best for 2-4 players, ages 14 and up, in about 120 minutes.



