Yokohama

Yokohama

Players
2-4
Best withThe player count this game plays best at.
3 players
Play timeHow long a full game runs once everyone knows the rules.
90 min
AgeThe minimum age printed by the publisher.
14+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
3.3 / 5
Year
2016

About the game

In Yokohama, players take on the role of merchants in Meiji-era Japan, building stores, expanding sales channels, learning new techniques, and fulfilling foreign trade orders. Using worker placement on a modular board that shifts each game, players move a shared network of workers across the map to gather goods, complete contracts, and increase their standing. Set collection and route-building intertwine with the placement puzzle, rewarding players who can plan efficient paths through the growing city. Historical Yokohama's transformation into a modern trade hub provides the backdrop for this dense economic contest.

Hobbli's Notes

Yokohama offers a rich, interconnected worker-placement puzzle with a satisfying sense of building toward bigger and better contracts. The variable setup keeps repeat plays feeling fresh, though the fiddly bookkeeping and dry historical theme can be a barrier for less experienced groups. It rewards patient, planning-minded players more than those looking for a fast-paced experience.

What we like

  • The worker-placement and route-building combination creates a rich strategic puzzle.
  • Variable setup keeps the modular board fresh across plays.
  • Contracts give players clear long-term goals to plan around.
  • Rewards careful, efficient planning over the course of the game.

Keep in mind

  • Bookkeeping and tracking can feel fiddly at the table.
  • Analysis paralysis is a real risk given the number of options.
  • The historical trade theme is somewhat dry and abstract.
  • Downtime can build up with four players.

Who it's for

Best for euro-game enthusiasts ages 12+ who enjoy medium-heavy worker placement and route-building in groups of 2-4.

Mechanics