Tides of Madness

Tides of Madness

Players
2
Best withThe player count this game plays best at.
2 players
Play timeHow long a full game runs once everyone knows the rules.
20 min
AgeThe minimum age printed by the publisher.
10+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.5 / 5
Year
2016

About the game

A quick two-player card-drafting sequel to Tides of Time, where players build rival kingdoms over three short rounds by drafting cards from a shared hand. Suits and scoring objectives determine points, while a new madness mechanic threatens instant loss if a player accumulates too much dark power. Each round, players keep one card as a "relic" to shape future rounds' strategy. A tense, elegant filler that rewards careful set-collection and risk management.

Hobbli's Notes

Hobbli's team loves how much tension Tides of Madness packs into just 20 minutes - the madness mechanic adds a delightful risk-reward twist to an already clever drafting core. It's beautifully illustrated and plays fast enough for repeated sessions in one sitting. A great "one more game" pick for two players. Being purely two-player limits its use for larger groups.

What we like

  • Fast, elegant drafting gameplay in 20 minutes.
  • Madness mechanic adds unique risk management.
  • Gorgeous card art and theme.
  • High replayability for a small box.

Keep in mind

  • Strictly two-player only.
  • Simple presentation may feel slight to some.
  • Sudden-death loss condition can feel harsh.

Who it's for

Two-player card game fans who enjoy drafting and set collection, ages 10+, perfect for a quick duel.

Mechanics