
My Favourite Things
- Players
- 3-6
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.3 / 5
- Year
- 2015
About the game
My Favourite Things is a trick-taking party game where the strength of your cards depends entirely on your friends. Before playing, each person writes down their five favorite (and one least favorite) things in a chosen category on cards, which then become the deck. During tricks, a card's value is determined by how highly its owner ranked that item, with the added twist that the lowest rank can beat the highest under special conditions. Because nobody knows a card's true strength until it's revealed, every trick sparks conversation, laughter, and surprising insight into your fellow players. It turns a simple trick-taking format into a genuinely personal, story-driven party experience.
Hobbli's Notes
Hobbli's editorial team finds this one of the more charming novelties in the trick-taking space -- it repurposes a familiar mechanism to create real conversation and connection rather than pure competition. It shines with a group of friends who already know (or want to learn) each other's quirks and preferences. As a trick-taking game it's fairly simple, so strategy-focused players may find the actual play a bit thin. It's best treated as a social icebreaker with light game mechanics attached, rather than a serious card game.
What we like
- Unique personalization mechanic sparks genuine conversation and laughter.
- Simple trick-taking rules make it very easy to teach.
- Works well as an icebreaker for groups getting to know each other.
- Quick 30-minute playtime fits easily into any game night.
Keep in mind
- Strategic depth is limited compared to traditional trick-taking games.
- Works best with players who are comfortable sharing personal preferences.
- Card 'strength' being subjective can feel arbitrary to competitive players.
Who it's for
Ideal for groups of friends aged 8 and up who enjoy silly, personal party games, best with three to six players who know each other well.
Mechanics
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