
Cheating Moth
- Players
- 3-5
- Best withThe player count this game plays best at.
- 5 players
- Play timeHow long a full game runs once everyone knows the rules.
- 30 min
- AgeThe minimum age printed by the publisher.
- 7+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 1.2 / 5
- Year
- 2011
About the game
Cheating Moth (Mogel Motte) is a fast, mischievous card game where players race to empty their hand by playing cards one higher or lower than the top of the discard pile. When you can't legally play, the game encourages you to secretly cheat instead, sneaking cards away by hiding them up a sleeve or dropping them under the table without getting caught. One player holds the Guard Bug and can accuse others of cheating, triggering a tense standoff where the accused either gets away with it or pays the price. Special action cards like the Ant, Cockroach, and Mosquito add bursts of chaos as everyone scrambles to react.
Hobbli's Notes
This is a wonderfully silly party card game that turns rule-breaking into the whole point of play. The tension of trying to cheat without getting caught by the Guard creates constant laughter around the table, and the reflex-based action cards keep the pace lively. It's not a game for deep strategists, but as a rowdy filler for a mixed group it's hard to beat.
What we like
- Unique cheating mechanic creates constant tension and laughter.
- Fast 30-minute playtime keeps energy high throughout.
- Simple core rules make it easy to teach to new players.
- Reflex-based action cards add unpredictable chaos.
Keep in mind
- Chaotic pace may not appeal to players who prefer deeper strategy.
- Requires constant vigilance, which can be tiring for some.
- Outcomes are heavily influenced by luck and quick reflexes rather than planning.
Who it's for
Great for families and groups aged 7 and up, ideal for three to five players who enjoy silly, fast-paced card games with a mischievous streak.
Mechanics
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