
Horrified: Dungeons & Dragons
- Players
- 1-5
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 10+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.2 / 5
- Year
- 2025
About the game
Horrified: Dungeons & Dragons brings the cooperative monster-battling formula of the Horrified series into the world of D&D, pitting players against four classic role-playing foes. Each player takes on one of five hero classes -- wizard, rogue, fighter, cleric, or bard -- each with unique abilities to help the team gather items, protect citizens, and avoid enemy attacks. New D&D-inspired elements, including a 20-sided die, add fresh texture to the familiar Horrified formula of action points, dice rolling, and pick-up-and-deliver objectives. Thematic, puzzle-like challenges unique to each monster keep encounters varied and immersive. Whether played solo or with up to five players, the goal is always to defeat the monsters dwelling beneath Waterdeep before time runs out.
Hobbli's Notes
Hobbli's editorial team is a fan of the Horrified series' formula, and pairing it with the D&D license feels like a natural and welcome crossover. The variety of hero classes and monster-specific challenges keeps repeated plays feeling distinct, and the accessible cooperative ruleset makes it very approachable for families. Long-time D&D fans might wish for a bit more roleplaying depth given the license, but as a cooperative board game it's a satisfying, well-crafted package. Solo play support is a nice bonus for those wanting to test their mettle alone.
What we like
- Five distinct hero classes offer varied strategic roles within the team.
- Monster-specific puzzle challenges keep encounters feeling fresh.
- Accessible cooperative rules make it easy for families to pick up.
- Solid solo mode extends replayability beyond group play.
Keep in mind
- D&D license may promise more roleplaying depth than the board game delivers.
- Cooperative games can suffer from one player quarterbacking the group's decisions.
- Fixed monster roster means variety will eventually plateau with repeated plays.
Who it's for
Great for families and D&D fans aged 10 and up who enjoy cooperative monster-battling games, playable solo or with up to five players.











