
Nanty Narking
- Players
- 2-4
- Best withThe player count this game plays best at.
- 4 players
- Play timeHow long a full game runs once everyone knows the rules.
- 60 min
- AgeThe minimum age printed by the publisher.
- 14+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.3 / 5
- Year
- 2019
About the game
Nanty Narking immerses players in a Dickensian, Sherlock Holmes-inspired vision of Victorian London, placing agents and buildings on a city map through unique, chained card actions. Every card offers multiple possible actions, and some allow a follow-up card to be played for combo chains. Each player secretly holds a personality card with its own victory conditions, keeping opponents guessing about what they truly need to win. It's a Martin Wallace design steeped in literary London atmosphere.
Hobbli's Notes
An atmospheric, literary Euro from Martin Wallace with clever chained card actions: the hidden personality goals add welcome uncertainty about opponents' plans, though the dense rules and downtime ask for a patient group.
What we like
- Rich literary Victorian London theme and characters.
- Hidden personality goals add hidden-information tension.
- Flexible chained card actions allow satisfying combos.
- Strong design pedigree from Martin Wallace.
Keep in mind
- Notable downtime between player turns.
- Dense rules with multiple card actions to track.
- Niche theme may not appeal to all groups.
Who it's for
Euro gamers who enjoy Victorian and literary themes, best with 2-4 players for a medium-heavy strategic session.











