
Oceans
- Players
- 2-4
- Best withThe player count this game plays best at.
- 3 players
- Play timeHow long a full game runs once everyone knows the rules.
- 90 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 2.8 / 5
- Year
- 2020
About the game
Oceans is a standalone entry in the Evolution series that sends players deep beneath the waves to build interconnected underwater species and adapt to a shifting ecosystem. Using a rich deck of trait cards from the Surface and The Deep, players build engines of predators and prey, balancing stability against the disruptive power cards that emerge later in the game. Randomized scenario cards further reshape the rules of engagement each session, keeping strategies fresh. With gorgeous artwork and over 100 unique traits, it's an ambitious card-driven ecosystem simulation for 2-4 players.
Hobbli's Notes
Hobbli's team is drawn to Oceans for its thematic depth and the way its engine-building rewards careful synergy between traits rather than brute-force strategies. The shift from stable Surface traits to chaotic Deep traits creates a satisfying narrative arc within each game. The randomized scenario cards add welcome unpredictability for repeat plays. It's a great pick for fans of the Evolution series or engine-building games with an ecological theme.
What we like
- Deep engine-building with rich thematic trait synergies.
- Randomized scenario cards add variability across games.
- Beautiful artwork brings the underwater theme to life.
- Standalone design means no need for the base Evolution game.
Keep in mind
- Trait interactions can create a learning curve for new players.
- Card-based combat may feel abstract compared to the strong visual theme.
- Longer 90-minute playtime for a card game.
Who it's for
Good for strategy gamers aged 10+ who enjoy engine-building and ecosystem themes, playing in groups of 2-4.











