Flick of Faith

Flick of Faith

Players
2-4
Best withThe player count this game plays best at.
4 players
Play timeHow long a full game runs once everyone knows the rules.
40 min
AgeThe minimum age printed by the publisher.
8+
ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
1.2 / 5
Year
2019

About the game

Flick of Faith is a flicking area-control game where bored, powerful gods send prophets across the Archipelago of the Navel of the World to gather believers. Each of four rounds unfolds through a Council phase, where players vote on new rule-modifying cards, a Mission phase of flicking prophet discs to claim islands, and a Conversion phase where points are scored for island presence and domination. Each god wields a unique special power, from summoning giant monsters to other tricks, adding asymmetric strategy to the physical dexterity challenge. The central Navel of the World island offers big bonus points but is notoriously hard to reach.

Hobbli's Notes

Flick of Faith mixes dexterity flicking with genuine area-control strategy in a way that keeps both casual and competitive players engaged. The voted-in rule modifications each round keep the game unpredictable and full of table talk. It's a great choice for groups who enjoy dexterity games but want more strategic meat than a typical flicking game offers.

What we like

  • Unique blend of dexterity flicking and area-control strategy.
  • Asymmetric god powers add variety across plays.
  • Voted rule modifications keep every round unpredictable.
  • Quick 40-minute playtime suits casual group settings.

Keep in mind

  • Dexterity element may frustrate players who prefer pure strategy games.
  • Physical table space and flicking accuracy can vary game to game.
  • Niche availability makes it harder to find compared to bigger releases.

Who it's for

Groups who enjoy dexterity games with a strategic edge; best for 2-4 players, ages 8 and up, in about 40 minutes.

Mechanics