
Paladins of the West Kingdom
- Players
- 1-4
- Best withThe player count this game plays best at.
- 2 players
- Play timeHow long a full game runs once everyone knows the rules.
- 120 min
- AgeThe minimum age printed by the publisher.
- 12+
- ComplexityHow demanding the rules are, from 1 (very light) to 5 (very heavy).
- 3.7 / 5
- Year
- 2019
About the game
Paladins of the West Kingdom sets players as noble defenders of a Frankish city circa 900 AD, recruiting workers, building fortifications, and spreading faith while fending off Viking and Saracen threats. Each round players enlist a specific paladin and gather workers, balancing faith, strength, and influence tracks that shape their available actions. Points come from outposts, fortifications, and confronting outsiders across seven rounds. It's part of the acclaimed West Kingdom trilogy known for tight worker-placement design.
Hobbli's Notes
This is a standout entry in the West Kingdom series thanks to how tightly the faith/strength/influence tracks interact with the worker-placement engine. It rewards planning several rounds ahead without feeling fiddly.
What we like
- Tight worker-placement with meaningful track management.
- Strong, well-developed solo mode.
- Thematic integration of faith, strength, and influence systems.
- Good replayability from varied paladin abilities each round.
Keep in mind
- Rules-heavy for newcomers to worker-placement games.
- Can suffer from analysis paralysis with experienced players.
- Limited direct player interaction beyond competing for spaces.
Who it's for
Experienced euro-gamers, solo players welcome, best with 2-4 players, ages 12+.



